Module slack_sdk.socket_mode.aiohttp
aiohttp based Socket Mode client
- https://api.slack.com/apis/connections/socket
- https://slack.dev/python-slack-sdk/socket-mode/
- https://pypi.org/project/aiohttp/
Expand source code
"""aiohttp based Socket Mode client
* https://api.slack.com/apis/connections/socket
* https://slack.dev/python-slack-sdk/socket-mode/
* https://pypi.org/project/aiohttp/
"""
import asyncio
import logging
import time
from asyncio import Future, Lock
from asyncio import Queue
from logging import Logger
from typing import Union, Optional, List, Callable, Awaitable
import aiohttp
from aiohttp import ClientWebSocketResponse, WSMessage, WSMsgType, ClientConnectionError
from slack_sdk.proxy_env_variable_loader import load_http_proxy_from_env
from slack_sdk.socket_mode.async_client import AsyncBaseSocketModeClient
from slack_sdk.socket_mode.async_listeners import (
AsyncWebSocketMessageListener,
AsyncSocketModeRequestListener,
)
from slack_sdk.socket_mode.request import SocketModeRequest
from slack_sdk.web.async_client import AsyncWebClient
class SocketModeClient(AsyncBaseSocketModeClient):
logger: Logger
web_client: AsyncWebClient
app_token: str
wss_uri: Optional[str]
auto_reconnect_enabled: bool
message_queue: Queue
message_listeners: List[
Union[
AsyncWebSocketMessageListener,
Callable[["AsyncBaseSocketModeClient", dict, Optional[str]], Awaitable[None]],
]
]
socket_mode_request_listeners: List[
Union[
AsyncSocketModeRequestListener,
Callable[["AsyncBaseSocketModeClient", SocketModeRequest], Awaitable[None]],
]
]
message_receiver: Optional[Future]
message_processor: Future
proxy: Optional[str]
ping_interval: float
trace_enabled: bool
last_ping_pong_time: Optional[float]
current_session: Optional[ClientWebSocketResponse]
current_session_monitor: Optional[Future]
auto_reconnect_enabled: bool
default_auto_reconnect_enabled: bool
closed: bool
stale: bool
connect_operation_lock: Lock
on_message_listeners: List[Callable[[WSMessage], Awaitable[None]]]
on_error_listeners: List[Callable[[WSMessage], Awaitable[None]]]
on_close_listeners: List[Callable[[WSMessage], Awaitable[None]]]
def __init__(
self,
app_token: str,
logger: Optional[Logger] = None,
web_client: Optional[AsyncWebClient] = None,
proxy: Optional[str] = None,
auto_reconnect_enabled: bool = True,
ping_interval: float = 5,
trace_enabled: bool = False,
on_message_listeners: Optional[List[Callable[[WSMessage], Awaitable[None]]]] = None,
on_error_listeners: Optional[List[Callable[[WSMessage], Awaitable[None]]]] = None,
on_close_listeners: Optional[List[Callable[[WSMessage], Awaitable[None]]]] = None,
):
"""Socket Mode client
Args:
app_token: App-level token
logger: Custom logger
web_client: Web API client
auto_reconnect_enabled: True if automatic reconnection is enabled (default: True)
ping_interval: interval for ping-pong with Slack servers (seconds)
trace_enabled: True if more verbose logs to see what's happening under the hood
proxy: the HTTP proxy URL
on_message_listeners: listener functions for on_message
on_error_listeners: listener functions for on_error
on_close_listeners: listener functions for on_close
"""
self.app_token = app_token
self.logger = logger or logging.getLogger(__name__)
self.web_client = web_client or AsyncWebClient()
self.closed = False
self.stale = False
self.connect_operation_lock = Lock()
self.proxy = proxy
if self.proxy is None or len(self.proxy.strip()) == 0:
env_variable = load_http_proxy_from_env(self.logger)
if env_variable is not None:
self.proxy = env_variable
self.default_auto_reconnect_enabled = auto_reconnect_enabled
self.auto_reconnect_enabled = self.default_auto_reconnect_enabled
self.ping_interval = ping_interval
self.trace_enabled = trace_enabled
self.last_ping_pong_time = None
self.wss_uri = None
self.message_queue = Queue()
self.message_listeners = []
self.socket_mode_request_listeners = []
self.current_session = None
self.current_session_monitor = None
# https://docs.aiohttp.org/en/stable/client_reference.html
# Unless you are connecting to a large, unknown number of different servers
# over the lifetime of your application,
# it is suggested you use a single session for the lifetime of your application
# to benefit from connection pooling.
self.aiohttp_client_session = aiohttp.ClientSession()
self.on_message_listeners = on_message_listeners or []
self.on_error_listeners = on_error_listeners or []
self.on_close_listeners = on_close_listeners or []
self.message_receiver = None
self.message_processor = asyncio.ensure_future(self.process_messages())
async def monitor_current_session(self) -> None:
# In the asyncio runtime, accessing a shared object (self.current_session here) from
# multiple tasks can cause race conditions and errors.
# To avoid such, we access only the session that is active when this loop starts.
session: ClientWebSocketResponse = self.current_session
session_id: str = self.build_session_id(session)
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"A new monitor_current_session() execution loop for {session_id} started")
try:
logging_interval = 100
counter_for_logging = 0
while not self.closed:
if session != self.current_session:
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
break
try:
if self.trace_enabled and self.logger.level <= logging.DEBUG:
# The logging here is for detailed investigation on potential issues in this client.
# If you don't see this log for a while, it means that
# this receive_messages execution is no longer working for some reason.
counter_for_logging += 1
if counter_for_logging >= logging_interval:
counter_for_logging = 0
log_message = (
"#monitor_current_session method has been verifying if this session is active "
f"(session: {session_id}, logging interval: {logging_interval})"
)
self.logger.debug(log_message)
await asyncio.sleep(self.ping_interval)
if session is not None and session.closed is False:
t = time.time()
if self.last_ping_pong_time is None:
self.last_ping_pong_time = float(t)
try:
await session.ping(f"sdk-ping-pong:{t}")
except Exception as e:
# The ping() method can fail for some reason.
# To establish a new connection even in this scenario,
# we ignore the exception here.
self.logger.warning(f"Failed to send a ping message ({session_id}): {e}")
if self.auto_reconnect_enabled:
should_reconnect = False
if session is None or session.closed:
self.logger.info(f"The session ({session_id}) seems to be already closed. Reconnecting...")
should_reconnect = True
if await self.is_ping_pong_failing():
disconnected_seconds = int(time.time() - self.last_ping_pong_time)
self.logger.info(
f"The session ({session_id}) seems to be stale. Reconnecting..."
f" reason: disconnected for {disconnected_seconds}+ seconds)"
)
self.stale = True
self.last_ping_pong_time = None
should_reconnect = True
if should_reconnect is True or not await self.is_connected():
await self.connect_to_new_endpoint()
except Exception as e:
self.logger.error(
f"Failed to check the current session ({session_id}) or reconnect to the server "
f"(error: {type(e).__name__}, message: {e})"
)
except asyncio.CancelledError:
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
raise
async def receive_messages(self) -> None:
# In the asyncio runtime, accessing a shared object (self.current_session here) from
# multiple tasks can cause race conditions and errors.
# To avoid such, we access only the session that is active when this loop starts.
session = self.current_session
session_id = self.build_session_id(session)
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"A new receive_messages() execution loop with {session_id} started")
try:
consecutive_error_count = 0
logging_interval = 100
counter_for_logging = 0
while not self.closed:
if session != self.current_session:
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
break
try:
message: WSMessage = await session.receive()
# just in case, checking if the value is not None
if message is not None:
if self.logger.level <= logging.DEBUG:
# The following logging prints every single received message
# except empty message data ones.
type = WSMsgType(message.type)
message_type = type.name if type is not None else message.type
message_data = message.data
if isinstance(message_data, bytes):
message_data = message_data.decode("utf-8")
if len(message_data) > 0:
# To skip the empty message that Slack server-side often sends
self.logger.debug(
f"Received message "
f"(type: {message_type}, "
f"data: {message_data}, "
f"extra: {message.extra}, "
f"session: {session_id})"
)
if self.trace_enabled:
# The logging here is for detailed trouble shooting of potential issues in this client.
# If you don't see this log for a while, it can mean that
# this receive_messages execution is no longer working for some reason.
counter_for_logging += 1
if counter_for_logging >= logging_interval:
counter_for_logging = 0
log_message = (
"#receive_messages method has been working without any issues "
f"(session: {session_id}, logging interval: {logging_interval})"
)
self.logger.debug(log_message)
if message.type == WSMsgType.TEXT:
message_data = message.data
await self.enqueue_message(message_data)
for listener in self.on_message_listeners:
await listener(message)
elif message.type == WSMsgType.CLOSE:
if self.auto_reconnect_enabled:
self.logger.info(f"Received CLOSE event from {session_id}. Reconnecting...")
await self.connect_to_new_endpoint()
for listener in self.on_close_listeners:
await listener(message)
elif message.type == WSMsgType.ERROR:
for listener in self.on_error_listeners:
await listener(message)
elif message.type == WSMsgType.CLOSED:
await asyncio.sleep(self.ping_interval)
continue
elif message.type == WSMsgType.PING:
await session.pong(message.data)
continue
elif message.type == WSMsgType.PONG:
if message.data is not None:
str_message_data = message.data.decode("utf-8")
elements = str_message_data.split(":")
if len(elements) == 2 and elements[0] == "sdk-ping-pong":
try:
self.last_ping_pong_time = float(elements[1])
except Exception as e:
self.logger.warning(
f"Failed to parse the last_ping_pong_time value from {str_message_data}"
f" - error : {e}, session: {session_id}"
)
continue
consecutive_error_count = 0
except Exception as e:
consecutive_error_count += 1
self.logger.error(f"Failed to receive or enqueue a message: {type(e).__name__}, {e} ({session_id})")
if isinstance(e, ClientConnectionError):
await asyncio.sleep(self.ping_interval)
else:
await asyncio.sleep(consecutive_error_count)
except asyncio.CancelledError:
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
raise
async def is_ping_pong_failing(self) -> bool:
if self.last_ping_pong_time is None:
return False
disconnected_seconds = int(time.time() - self.last_ping_pong_time)
return disconnected_seconds >= (self.ping_interval * 4)
async def is_connected(self) -> bool:
connected: bool = (
not self.closed
and not self.stale
and self.current_session is not None
and not self.current_session.closed
and not await self.is_ping_pong_failing()
)
if self.logger.level <= logging.DEBUG and connected is False:
# Prints more detailed information about the inactive connection
is_ping_pong_failing = await self.is_ping_pong_failing()
session_id = await self.session_id()
self.logger.debug(
"Inactive connection detected ("
f"session_id: {session_id}, "
f"closed: {self.closed}, "
f"stale: {self.stale}, "
f"current_session.closed: {self.current_session.closed}, "
f"is_ping_pong_failing: {is_ping_pong_failing}"
")"
)
return connected
async def session_id(self) -> str:
return self.build_session_id(self.current_session)
async def connect(self):
old_session: Optional[ClientWebSocketResponse] = None if self.current_session is None else self.current_session
if self.wss_uri is None:
# If the underlying WSS URL does not exist,
# acquiring a new active WSS URL from the server-side first
self.wss_uri = await self.issue_new_wss_url()
self.current_session = await self.aiohttp_client_session.ws_connect(
self.wss_uri,
autoping=False,
heartbeat=self.ping_interval,
proxy=self.proxy,
ssl=self.web_client.ssl,
)
session_id: str = await self.session_id()
self.auto_reconnect_enabled = self.default_auto_reconnect_enabled
self.stale = False
self.logger.info(f"A new session ({session_id}) has been established")
# The first ping from the new connection
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"Sending a ping message with the newly established connection ({session_id})...")
t = time.time()
await self.current_session.ping(f"sdk-ping-pong:{t}")
if self.current_session_monitor is not None:
self.current_session_monitor.cancel()
self.current_session_monitor = asyncio.ensure_future(self.monitor_current_session())
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"A new monitor_current_session() executor has been recreated for {session_id}")
if self.message_receiver is not None:
self.message_receiver.cancel()
self.message_receiver = asyncio.ensure_future(self.receive_messages())
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"A new receive_messages() executor has been recreated for {session_id}")
if old_session is not None:
await old_session.close()
old_session_id = self.build_session_id(old_session)
self.logger.info(f"The old session ({old_session_id}) has been abandoned")
async def disconnect(self):
if self.current_session is not None:
await self.current_session.close()
session_id = await self.session_id()
self.logger.info(f"The current session ({session_id}) has been abandoned by disconnect() method call")
async def send_message(self, message: str):
session_id = await self.session_id()
if self.logger.level <= logging.DEBUG:
self.logger.debug(f"Sending a message: {message} from session: {session_id}")
try:
await self.current_session.send_str(message)
except ConnectionError as e:
# We rarely get this exception while replacing the underlying WebSocket connections.
# We can do one more try here as the self.current_session should be ready now.
if self.logger.level <= logging.DEBUG:
self.logger.debug(
f"Failed to send a message (error: {e}, message: {message}, session: {session_id})"
" as the underlying connection was replaced. Retrying the same request only one time..."
)
# Although acquiring self.connect_operation_lock also for the first method call is the safest way,
# we avoid synchronizing a lot for better performance. That's why we are doing a retry here.
try:
await self.connect_operation_lock.acquire()
if await self.is_connected():
await self.current_session.send_str(message)
else:
self.logger.warning(
f"The current session ({session_id}) is no longer active. " "Failed to send a message"
)
raise e
finally:
if self.connect_operation_lock.locked() is True:
self.connect_operation_lock.release()
async def close(self):
self.closed = True
self.auto_reconnect_enabled = False
await self.disconnect()
if self.message_processor is not None:
self.message_processor.cancel()
if self.current_session_monitor is not None:
self.current_session_monitor.cancel()
if self.message_receiver is not None:
self.message_receiver.cancel()
if self.aiohttp_client_session is not None:
await self.aiohttp_client_session.close()
@classmethod
def build_session_id(cls, session: ClientWebSocketResponse) -> str:
if session is None:
return ""
return "s_" + str(hash(session))
Classes
class SocketModeClient (app_token: str, logger: Optional[logging.Logger] = None, web_client: Optional[AsyncWebClient] = None, proxy: Optional[str] = None, auto_reconnect_enabled: bool = True, ping_interval: float = 5, trace_enabled: bool = False, on_message_listeners: Optional[List[Callable[[aiohttp.http_websocket.WSMessage], Awaitable[None]]]] = None, on_error_listeners: Optional[List[Callable[[aiohttp.http_websocket.WSMessage], Awaitable[None]]]] = None, on_close_listeners: Optional[List[Callable[[aiohttp.http_websocket.WSMessage], Awaitable[None]]]] = None)
-
Socket Mode client
Args
app_token
- App-level token
logger
- Custom logger
web_client
- Web API client
auto_reconnect_enabled
- True if automatic reconnection is enabled (default: True)
ping_interval
- interval for ping-pong with Slack servers (seconds)
trace_enabled
- True if more verbose logs to see what's happening under the hood
proxy
- the HTTP proxy URL
on_message_listeners
- listener functions for on_message
on_error_listeners
- listener functions for on_error
on_close_listeners
- listener functions for on_close
Expand source code
class SocketModeClient(AsyncBaseSocketModeClient): logger: Logger web_client: AsyncWebClient app_token: str wss_uri: Optional[str] auto_reconnect_enabled: bool message_queue: Queue message_listeners: List[ Union[ AsyncWebSocketMessageListener, Callable[["AsyncBaseSocketModeClient", dict, Optional[str]], Awaitable[None]], ] ] socket_mode_request_listeners: List[ Union[ AsyncSocketModeRequestListener, Callable[["AsyncBaseSocketModeClient", SocketModeRequest], Awaitable[None]], ] ] message_receiver: Optional[Future] message_processor: Future proxy: Optional[str] ping_interval: float trace_enabled: bool last_ping_pong_time: Optional[float] current_session: Optional[ClientWebSocketResponse] current_session_monitor: Optional[Future] auto_reconnect_enabled: bool default_auto_reconnect_enabled: bool closed: bool stale: bool connect_operation_lock: Lock on_message_listeners: List[Callable[[WSMessage], Awaitable[None]]] on_error_listeners: List[Callable[[WSMessage], Awaitable[None]]] on_close_listeners: List[Callable[[WSMessage], Awaitable[None]]] def __init__( self, app_token: str, logger: Optional[Logger] = None, web_client: Optional[AsyncWebClient] = None, proxy: Optional[str] = None, auto_reconnect_enabled: bool = True, ping_interval: float = 5, trace_enabled: bool = False, on_message_listeners: Optional[List[Callable[[WSMessage], Awaitable[None]]]] = None, on_error_listeners: Optional[List[Callable[[WSMessage], Awaitable[None]]]] = None, on_close_listeners: Optional[List[Callable[[WSMessage], Awaitable[None]]]] = None, ): """Socket Mode client Args: app_token: App-level token logger: Custom logger web_client: Web API client auto_reconnect_enabled: True if automatic reconnection is enabled (default: True) ping_interval: interval for ping-pong with Slack servers (seconds) trace_enabled: True if more verbose logs to see what's happening under the hood proxy: the HTTP proxy URL on_message_listeners: listener functions for on_message on_error_listeners: listener functions for on_error on_close_listeners: listener functions for on_close """ self.app_token = app_token self.logger = logger or logging.getLogger(__name__) self.web_client = web_client or AsyncWebClient() self.closed = False self.stale = False self.connect_operation_lock = Lock() self.proxy = proxy if self.proxy is None or len(self.proxy.strip()) == 0: env_variable = load_http_proxy_from_env(self.logger) if env_variable is not None: self.proxy = env_variable self.default_auto_reconnect_enabled = auto_reconnect_enabled self.auto_reconnect_enabled = self.default_auto_reconnect_enabled self.ping_interval = ping_interval self.trace_enabled = trace_enabled self.last_ping_pong_time = None self.wss_uri = None self.message_queue = Queue() self.message_listeners = [] self.socket_mode_request_listeners = [] self.current_session = None self.current_session_monitor = None # https://docs.aiohttp.org/en/stable/client_reference.html # Unless you are connecting to a large, unknown number of different servers # over the lifetime of your application, # it is suggested you use a single session for the lifetime of your application # to benefit from connection pooling. self.aiohttp_client_session = aiohttp.ClientSession() self.on_message_listeners = on_message_listeners or [] self.on_error_listeners = on_error_listeners or [] self.on_close_listeners = on_close_listeners or [] self.message_receiver = None self.message_processor = asyncio.ensure_future(self.process_messages()) async def monitor_current_session(self) -> None: # In the asyncio runtime, accessing a shared object (self.current_session here) from # multiple tasks can cause race conditions and errors. # To avoid such, we access only the session that is active when this loop starts. session: ClientWebSocketResponse = self.current_session session_id: str = self.build_session_id(session) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new monitor_current_session() execution loop for {session_id} started") try: logging_interval = 100 counter_for_logging = 0 while not self.closed: if session != self.current_session: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled") break try: if self.trace_enabled and self.logger.level <= logging.DEBUG: # The logging here is for detailed investigation on potential issues in this client. # If you don't see this log for a while, it means that # this receive_messages execution is no longer working for some reason. counter_for_logging += 1 if counter_for_logging >= logging_interval: counter_for_logging = 0 log_message = ( "#monitor_current_session method has been verifying if this session is active " f"(session: {session_id}, logging interval: {logging_interval})" ) self.logger.debug(log_message) await asyncio.sleep(self.ping_interval) if session is not None and session.closed is False: t = time.time() if self.last_ping_pong_time is None: self.last_ping_pong_time = float(t) try: await session.ping(f"sdk-ping-pong:{t}") except Exception as e: # The ping() method can fail for some reason. # To establish a new connection even in this scenario, # we ignore the exception here. self.logger.warning(f"Failed to send a ping message ({session_id}): {e}") if self.auto_reconnect_enabled: should_reconnect = False if session is None or session.closed: self.logger.info(f"The session ({session_id}) seems to be already closed. Reconnecting...") should_reconnect = True if await self.is_ping_pong_failing(): disconnected_seconds = int(time.time() - self.last_ping_pong_time) self.logger.info( f"The session ({session_id}) seems to be stale. Reconnecting..." f" reason: disconnected for {disconnected_seconds}+ seconds)" ) self.stale = True self.last_ping_pong_time = None should_reconnect = True if should_reconnect is True or not await self.is_connected(): await self.connect_to_new_endpoint() except Exception as e: self.logger.error( f"Failed to check the current session ({session_id}) or reconnect to the server " f"(error: {type(e).__name__}, message: {e})" ) except asyncio.CancelledError: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled") raise async def receive_messages(self) -> None: # In the asyncio runtime, accessing a shared object (self.current_session here) from # multiple tasks can cause race conditions and errors. # To avoid such, we access only the session that is active when this loop starts. session = self.current_session session_id = self.build_session_id(session) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new receive_messages() execution loop with {session_id} started") try: consecutive_error_count = 0 logging_interval = 100 counter_for_logging = 0 while not self.closed: if session != self.current_session: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled") break try: message: WSMessage = await session.receive() # just in case, checking if the value is not None if message is not None: if self.logger.level <= logging.DEBUG: # The following logging prints every single received message # except empty message data ones. type = WSMsgType(message.type) message_type = type.name if type is not None else message.type message_data = message.data if isinstance(message_data, bytes): message_data = message_data.decode("utf-8") if len(message_data) > 0: # To skip the empty message that Slack server-side often sends self.logger.debug( f"Received message " f"(type: {message_type}, " f"data: {message_data}, " f"extra: {message.extra}, " f"session: {session_id})" ) if self.trace_enabled: # The logging here is for detailed trouble shooting of potential issues in this client. # If you don't see this log for a while, it can mean that # this receive_messages execution is no longer working for some reason. counter_for_logging += 1 if counter_for_logging >= logging_interval: counter_for_logging = 0 log_message = ( "#receive_messages method has been working without any issues " f"(session: {session_id}, logging interval: {logging_interval})" ) self.logger.debug(log_message) if message.type == WSMsgType.TEXT: message_data = message.data await self.enqueue_message(message_data) for listener in self.on_message_listeners: await listener(message) elif message.type == WSMsgType.CLOSE: if self.auto_reconnect_enabled: self.logger.info(f"Received CLOSE event from {session_id}. Reconnecting...") await self.connect_to_new_endpoint() for listener in self.on_close_listeners: await listener(message) elif message.type == WSMsgType.ERROR: for listener in self.on_error_listeners: await listener(message) elif message.type == WSMsgType.CLOSED: await asyncio.sleep(self.ping_interval) continue elif message.type == WSMsgType.PING: await session.pong(message.data) continue elif message.type == WSMsgType.PONG: if message.data is not None: str_message_data = message.data.decode("utf-8") elements = str_message_data.split(":") if len(elements) == 2 and elements[0] == "sdk-ping-pong": try: self.last_ping_pong_time = float(elements[1]) except Exception as e: self.logger.warning( f"Failed to parse the last_ping_pong_time value from {str_message_data}" f" - error : {e}, session: {session_id}" ) continue consecutive_error_count = 0 except Exception as e: consecutive_error_count += 1 self.logger.error(f"Failed to receive or enqueue a message: {type(e).__name__}, {e} ({session_id})") if isinstance(e, ClientConnectionError): await asyncio.sleep(self.ping_interval) else: await asyncio.sleep(consecutive_error_count) except asyncio.CancelledError: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled") raise async def is_ping_pong_failing(self) -> bool: if self.last_ping_pong_time is None: return False disconnected_seconds = int(time.time() - self.last_ping_pong_time) return disconnected_seconds >= (self.ping_interval * 4) async def is_connected(self) -> bool: connected: bool = ( not self.closed and not self.stale and self.current_session is not None and not self.current_session.closed and not await self.is_ping_pong_failing() ) if self.logger.level <= logging.DEBUG and connected is False: # Prints more detailed information about the inactive connection is_ping_pong_failing = await self.is_ping_pong_failing() session_id = await self.session_id() self.logger.debug( "Inactive connection detected (" f"session_id: {session_id}, " f"closed: {self.closed}, " f"stale: {self.stale}, " f"current_session.closed: {self.current_session.closed}, " f"is_ping_pong_failing: {is_ping_pong_failing}" ")" ) return connected async def session_id(self) -> str: return self.build_session_id(self.current_session) async def connect(self): old_session: Optional[ClientWebSocketResponse] = None if self.current_session is None else self.current_session if self.wss_uri is None: # If the underlying WSS URL does not exist, # acquiring a new active WSS URL from the server-side first self.wss_uri = await self.issue_new_wss_url() self.current_session = await self.aiohttp_client_session.ws_connect( self.wss_uri, autoping=False, heartbeat=self.ping_interval, proxy=self.proxy, ssl=self.web_client.ssl, ) session_id: str = await self.session_id() self.auto_reconnect_enabled = self.default_auto_reconnect_enabled self.stale = False self.logger.info(f"A new session ({session_id}) has been established") # The first ping from the new connection if self.logger.level <= logging.DEBUG: self.logger.debug(f"Sending a ping message with the newly established connection ({session_id})...") t = time.time() await self.current_session.ping(f"sdk-ping-pong:{t}") if self.current_session_monitor is not None: self.current_session_monitor.cancel() self.current_session_monitor = asyncio.ensure_future(self.monitor_current_session()) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new monitor_current_session() executor has been recreated for {session_id}") if self.message_receiver is not None: self.message_receiver.cancel() self.message_receiver = asyncio.ensure_future(self.receive_messages()) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new receive_messages() executor has been recreated for {session_id}") if old_session is not None: await old_session.close() old_session_id = self.build_session_id(old_session) self.logger.info(f"The old session ({old_session_id}) has been abandoned") async def disconnect(self): if self.current_session is not None: await self.current_session.close() session_id = await self.session_id() self.logger.info(f"The current session ({session_id}) has been abandoned by disconnect() method call") async def send_message(self, message: str): session_id = await self.session_id() if self.logger.level <= logging.DEBUG: self.logger.debug(f"Sending a message: {message} from session: {session_id}") try: await self.current_session.send_str(message) except ConnectionError as e: # We rarely get this exception while replacing the underlying WebSocket connections. # We can do one more try here as the self.current_session should be ready now. if self.logger.level <= logging.DEBUG: self.logger.debug( f"Failed to send a message (error: {e}, message: {message}, session: {session_id})" " as the underlying connection was replaced. Retrying the same request only one time..." ) # Although acquiring self.connect_operation_lock also for the first method call is the safest way, # we avoid synchronizing a lot for better performance. That's why we are doing a retry here. try: await self.connect_operation_lock.acquire() if await self.is_connected(): await self.current_session.send_str(message) else: self.logger.warning( f"The current session ({session_id}) is no longer active. " "Failed to send a message" ) raise e finally: if self.connect_operation_lock.locked() is True: self.connect_operation_lock.release() async def close(self): self.closed = True self.auto_reconnect_enabled = False await self.disconnect() if self.message_processor is not None: self.message_processor.cancel() if self.current_session_monitor is not None: self.current_session_monitor.cancel() if self.message_receiver is not None: self.message_receiver.cancel() if self.aiohttp_client_session is not None: await self.aiohttp_client_session.close() @classmethod def build_session_id(cls, session: ClientWebSocketResponse) -> str: if session is None: return "" return "s_" + str(hash(session))
Ancestors
Class variables
var app_token : str
var auto_reconnect_enabled : bool
var closed : bool
var connect_operation_lock : asyncio.locks.Lock
var current_session : Optional[aiohttp.client_ws.ClientWebSocketResponse]
var current_session_monitor : Optional[_asyncio.Future]
var default_auto_reconnect_enabled : bool
var last_ping_pong_time : Optional[float]
var logger : logging.Logger
var message_listeners : List[Union[AsyncWebSocketMessageListener, Callable[[AsyncBaseSocketModeClient, dict, Optional[str]], Awaitable[None]]]]
var message_processor : _asyncio.Future
var message_queue : asyncio.queues.Queue
var message_receiver : Optional[_asyncio.Future]
var on_close_listeners : List[Callable[[aiohttp.http_websocket.WSMessage], Awaitable[None]]]
var on_error_listeners : List[Callable[[aiohttp.http_websocket.WSMessage], Awaitable[None]]]
var on_message_listeners : List[Callable[[aiohttp.http_websocket.WSMessage], Awaitable[None]]]
var ping_interval : float
var proxy : Optional[str]
var socket_mode_request_listeners : List[Union[AsyncSocketModeRequestListener, Callable[[AsyncBaseSocketModeClient, SocketModeRequest], Awaitable[None]]]]
var stale : bool
var trace_enabled : bool
var web_client : AsyncWebClient
var wss_uri : Optional[str]
Static methods
def build_session_id(session: aiohttp.client_ws.ClientWebSocketResponse) ‑> str
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@classmethod def build_session_id(cls, session: ClientWebSocketResponse) -> str: if session is None: return "" return "s_" + str(hash(session))
Methods
async def close(self)
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async def close(self): self.closed = True self.auto_reconnect_enabled = False await self.disconnect() if self.message_processor is not None: self.message_processor.cancel() if self.current_session_monitor is not None: self.current_session_monitor.cancel() if self.message_receiver is not None: self.message_receiver.cancel() if self.aiohttp_client_session is not None: await self.aiohttp_client_session.close()
async def connect(self)
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async def connect(self): old_session: Optional[ClientWebSocketResponse] = None if self.current_session is None else self.current_session if self.wss_uri is None: # If the underlying WSS URL does not exist, # acquiring a new active WSS URL from the server-side first self.wss_uri = await self.issue_new_wss_url() self.current_session = await self.aiohttp_client_session.ws_connect( self.wss_uri, autoping=False, heartbeat=self.ping_interval, proxy=self.proxy, ssl=self.web_client.ssl, ) session_id: str = await self.session_id() self.auto_reconnect_enabled = self.default_auto_reconnect_enabled self.stale = False self.logger.info(f"A new session ({session_id}) has been established") # The first ping from the new connection if self.logger.level <= logging.DEBUG: self.logger.debug(f"Sending a ping message with the newly established connection ({session_id})...") t = time.time() await self.current_session.ping(f"sdk-ping-pong:{t}") if self.current_session_monitor is not None: self.current_session_monitor.cancel() self.current_session_monitor = asyncio.ensure_future(self.monitor_current_session()) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new monitor_current_session() executor has been recreated for {session_id}") if self.message_receiver is not None: self.message_receiver.cancel() self.message_receiver = asyncio.ensure_future(self.receive_messages()) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new receive_messages() executor has been recreated for {session_id}") if old_session is not None: await old_session.close() old_session_id = self.build_session_id(old_session) self.logger.info(f"The old session ({old_session_id}) has been abandoned")
async def disconnect(self)
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async def disconnect(self): if self.current_session is not None: await self.current_session.close() session_id = await self.session_id() self.logger.info(f"The current session ({session_id}) has been abandoned by disconnect() method call")
async def is_connected(self) ‑> bool
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async def is_connected(self) -> bool: connected: bool = ( not self.closed and not self.stale and self.current_session is not None and not self.current_session.closed and not await self.is_ping_pong_failing() ) if self.logger.level <= logging.DEBUG and connected is False: # Prints more detailed information about the inactive connection is_ping_pong_failing = await self.is_ping_pong_failing() session_id = await self.session_id() self.logger.debug( "Inactive connection detected (" f"session_id: {session_id}, " f"closed: {self.closed}, " f"stale: {self.stale}, " f"current_session.closed: {self.current_session.closed}, " f"is_ping_pong_failing: {is_ping_pong_failing}" ")" ) return connected
async def is_ping_pong_failing(self) ‑> bool
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async def is_ping_pong_failing(self) -> bool: if self.last_ping_pong_time is None: return False disconnected_seconds = int(time.time() - self.last_ping_pong_time) return disconnected_seconds >= (self.ping_interval * 4)
async def monitor_current_session(self) ‑> None
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async def monitor_current_session(self) -> None: # In the asyncio runtime, accessing a shared object (self.current_session here) from # multiple tasks can cause race conditions and errors. # To avoid such, we access only the session that is active when this loop starts. session: ClientWebSocketResponse = self.current_session session_id: str = self.build_session_id(session) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new monitor_current_session() execution loop for {session_id} started") try: logging_interval = 100 counter_for_logging = 0 while not self.closed: if session != self.current_session: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled") break try: if self.trace_enabled and self.logger.level <= logging.DEBUG: # The logging here is for detailed investigation on potential issues in this client. # If you don't see this log for a while, it means that # this receive_messages execution is no longer working for some reason. counter_for_logging += 1 if counter_for_logging >= logging_interval: counter_for_logging = 0 log_message = ( "#monitor_current_session method has been verifying if this session is active " f"(session: {session_id}, logging interval: {logging_interval})" ) self.logger.debug(log_message) await asyncio.sleep(self.ping_interval) if session is not None and session.closed is False: t = time.time() if self.last_ping_pong_time is None: self.last_ping_pong_time = float(t) try: await session.ping(f"sdk-ping-pong:{t}") except Exception as e: # The ping() method can fail for some reason. # To establish a new connection even in this scenario, # we ignore the exception here. self.logger.warning(f"Failed to send a ping message ({session_id}): {e}") if self.auto_reconnect_enabled: should_reconnect = False if session is None or session.closed: self.logger.info(f"The session ({session_id}) seems to be already closed. Reconnecting...") should_reconnect = True if await self.is_ping_pong_failing(): disconnected_seconds = int(time.time() - self.last_ping_pong_time) self.logger.info( f"The session ({session_id}) seems to be stale. Reconnecting..." f" reason: disconnected for {disconnected_seconds}+ seconds)" ) self.stale = True self.last_ping_pong_time = None should_reconnect = True if should_reconnect is True or not await self.is_connected(): await self.connect_to_new_endpoint() except Exception as e: self.logger.error( f"Failed to check the current session ({session_id}) or reconnect to the server " f"(error: {type(e).__name__}, message: {e})" ) except asyncio.CancelledError: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled") raise
async def receive_messages(self) ‑> None
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async def receive_messages(self) -> None: # In the asyncio runtime, accessing a shared object (self.current_session here) from # multiple tasks can cause race conditions and errors. # To avoid such, we access only the session that is active when this loop starts. session = self.current_session session_id = self.build_session_id(session) if self.logger.level <= logging.DEBUG: self.logger.debug(f"A new receive_messages() execution loop with {session_id} started") try: consecutive_error_count = 0 logging_interval = 100 counter_for_logging = 0 while not self.closed: if session != self.current_session: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled") break try: message: WSMessage = await session.receive() # just in case, checking if the value is not None if message is not None: if self.logger.level <= logging.DEBUG: # The following logging prints every single received message # except empty message data ones. type = WSMsgType(message.type) message_type = type.name if type is not None else message.type message_data = message.data if isinstance(message_data, bytes): message_data = message_data.decode("utf-8") if len(message_data) > 0: # To skip the empty message that Slack server-side often sends self.logger.debug( f"Received message " f"(type: {message_type}, " f"data: {message_data}, " f"extra: {message.extra}, " f"session: {session_id})" ) if self.trace_enabled: # The logging here is for detailed trouble shooting of potential issues in this client. # If you don't see this log for a while, it can mean that # this receive_messages execution is no longer working for some reason. counter_for_logging += 1 if counter_for_logging >= logging_interval: counter_for_logging = 0 log_message = ( "#receive_messages method has been working without any issues " f"(session: {session_id}, logging interval: {logging_interval})" ) self.logger.debug(log_message) if message.type == WSMsgType.TEXT: message_data = message.data await self.enqueue_message(message_data) for listener in self.on_message_listeners: await listener(message) elif message.type == WSMsgType.CLOSE: if self.auto_reconnect_enabled: self.logger.info(f"Received CLOSE event from {session_id}. Reconnecting...") await self.connect_to_new_endpoint() for listener in self.on_close_listeners: await listener(message) elif message.type == WSMsgType.ERROR: for listener in self.on_error_listeners: await listener(message) elif message.type == WSMsgType.CLOSED: await asyncio.sleep(self.ping_interval) continue elif message.type == WSMsgType.PING: await session.pong(message.data) continue elif message.type == WSMsgType.PONG: if message.data is not None: str_message_data = message.data.decode("utf-8") elements = str_message_data.split(":") if len(elements) == 2 and elements[0] == "sdk-ping-pong": try: self.last_ping_pong_time = float(elements[1]) except Exception as e: self.logger.warning( f"Failed to parse the last_ping_pong_time value from {str_message_data}" f" - error : {e}, session: {session_id}" ) continue consecutive_error_count = 0 except Exception as e: consecutive_error_count += 1 self.logger.error(f"Failed to receive or enqueue a message: {type(e).__name__}, {e} ({session_id})") if isinstance(e, ClientConnectionError): await asyncio.sleep(self.ping_interval) else: await asyncio.sleep(consecutive_error_count) except asyncio.CancelledError: if self.logger.level <= logging.DEBUG: self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled") raise
async def send_message(self, message: str)
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async def send_message(self, message: str): session_id = await self.session_id() if self.logger.level <= logging.DEBUG: self.logger.debug(f"Sending a message: {message} from session: {session_id}") try: await self.current_session.send_str(message) except ConnectionError as e: # We rarely get this exception while replacing the underlying WebSocket connections. # We can do one more try here as the self.current_session should be ready now. if self.logger.level <= logging.DEBUG: self.logger.debug( f"Failed to send a message (error: {e}, message: {message}, session: {session_id})" " as the underlying connection was replaced. Retrying the same request only one time..." ) # Although acquiring self.connect_operation_lock also for the first method call is the safest way, # we avoid synchronizing a lot for better performance. That's why we are doing a retry here. try: await self.connect_operation_lock.acquire() if await self.is_connected(): await self.current_session.send_str(message) else: self.logger.warning( f"The current session ({session_id}) is no longer active. " "Failed to send a message" ) raise e finally: if self.connect_operation_lock.locked() is True: self.connect_operation_lock.release()
async def session_id(self) ‑> str
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async def session_id(self) -> str: return self.build_session_id(self.current_session)