Module slack_sdk.socket_mode.websockets

websockets bassd Socket Mode client

Expand source code
"""websockets bassd Socket Mode client

* https://api.slack.com/apis/connections/socket
* https://slack.dev/python-slack-sdk/socket-mode/
* https://pypi.org/project/websockets/

"""
import asyncio
import logging
from asyncio import Future, Lock
from logging import Logger
from asyncio import Queue
from typing import Union, Optional, List, Callable, Awaitable

import websockets
from websockets.exceptions import WebSocketException

# To keep compatibility with websockets 8.x, we use this import over .legacy.client
from websockets import WebSocketClientProtocol

from slack_sdk.socket_mode.async_client import AsyncBaseSocketModeClient
from slack_sdk.socket_mode.async_listeners import (
    AsyncWebSocketMessageListener,
    AsyncSocketModeRequestListener,
)
from slack_sdk.socket_mode.request import SocketModeRequest
from slack_sdk.web.async_client import AsyncWebClient


class SocketModeClient(AsyncBaseSocketModeClient):
    logger: Logger
    web_client: AsyncWebClient
    app_token: str
    wss_uri: Optional[str]
    auto_reconnect_enabled: bool
    message_queue: Queue
    message_listeners: List[
        Union[
            AsyncWebSocketMessageListener,
            Callable[["AsyncBaseSocketModeClient", dict, Optional[str]], Awaitable[None]],
        ]
    ]
    socket_mode_request_listeners: List[
        Union[
            AsyncSocketModeRequestListener,
            Callable[["AsyncBaseSocketModeClient", SocketModeRequest], Awaitable[None]],
        ]
    ]

    message_receiver: Optional[Future]
    message_processor: Future

    ping_interval: float
    trace_enabled: bool

    current_session: Optional[WebSocketClientProtocol]
    current_session_monitor: Optional[Future]

    auto_reconnect_enabled: bool
    default_auto_reconnect_enabled: bool
    closed: bool
    connect_operation_lock: Lock

    def __init__(
        self,
        app_token: str,
        logger: Optional[Logger] = None,
        web_client: Optional[AsyncWebClient] = None,
        auto_reconnect_enabled: bool = True,
        ping_interval: float = 10,
        trace_enabled: bool = False,
    ):
        """Socket Mode client

        Args:
            app_token: App-level token
            logger: Custom logger
            web_client: Web API client
            auto_reconnect_enabled: True if automatic reconnection is enabled (default: True)
            ping_interval: interval for ping-pong with Slack servers (seconds)
            trace_enabled: True if more verbose logs to see what's happening under the hood
        """
        self.app_token = app_token
        self.logger = logger or logging.getLogger(__name__)
        self.web_client = web_client or AsyncWebClient()
        self.closed = False
        self.connect_operation_lock = Lock()
        self.default_auto_reconnect_enabled = auto_reconnect_enabled
        self.auto_reconnect_enabled = self.default_auto_reconnect_enabled
        self.ping_interval = ping_interval
        self.trace_enabled = trace_enabled
        self.wss_uri = None
        self.message_queue = Queue()
        self.message_listeners = []
        self.socket_mode_request_listeners = []
        self.current_session = None
        self.current_session_monitor = None

        self.message_receiver = None
        self.message_processor = asyncio.ensure_future(self.process_messages())

    async def monitor_current_session(self) -> None:
        # In the asyncio runtime, accessing a shared object (self.current_session here) from
        # multiple tasks can cause race conditions and errors.
        # To avoid such, we access only the session that is active when this loop starts.
        session: WebSocketClientProtocol = self.current_session
        session_id: str = await self.session_id()
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new monitor_current_session() execution loop for {session_id} started")
        try:
            while not self.closed:
                if session != self.current_session:
                    if self.logger.level <= logging.DEBUG:
                        self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
                    break
                await asyncio.sleep(self.ping_interval)
                try:
                    if self.auto_reconnect_enabled and (session is None or session.closed):
                        self.logger.info(f"The session ({session_id}) seems to be already closed. Reconnecting...")
                        await self.connect_to_new_endpoint()
                except Exception as e:
                    self.logger.error(
                        "Failed to check the current session or reconnect to the server "
                        f"(error: {type(e).__name__}, message: {e}, session: {session_id})"
                    )
        except asyncio.CancelledError:
            if self.logger.level <= logging.DEBUG:
                self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
            raise

    async def receive_messages(self) -> None:
        # In the asyncio runtime, accessing a shared object (self.current_session here) from
        # multiple tasks can cause race conditions and errors.
        # To avoid such, we access only the session that is active when this loop starts.
        session: WebSocketClientProtocol = self.current_session
        session_id: str = await self.session_id()
        consecutive_error_count = 0
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new receive_messages() execution loop with {session_id} started")
        try:
            while not self.closed:
                if session != self.current_session:
                    if self.logger.level <= logging.DEBUG:
                        self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
                    break
                try:
                    message = await session.recv()
                    if message is not None:
                        if isinstance(message, bytes):
                            message = message.decode("utf-8")
                        if self.logger.level <= logging.DEBUG:
                            self.logger.debug(f"Received message: {message}, session: {session_id}")
                        await self.enqueue_message(message)
                    consecutive_error_count = 0
                except Exception as e:
                    consecutive_error_count += 1
                    self.logger.error(
                        f"Failed to receive or enqueue a message: {type(e).__name__}, error: {e}, session: {session_id}"
                    )
                    if isinstance(e, websockets.ConnectionClosedError):
                        await asyncio.sleep(self.ping_interval)
                    else:
                        await asyncio.sleep(consecutive_error_count)
        except asyncio.CancelledError:
            if self.logger.level <= logging.DEBUG:
                self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
            raise

    async def is_connected(self) -> bool:
        return not self.closed and self.current_session is not None and not self.current_session.closed

    async def session_id(self) -> str:
        return self.build_session_id(self.current_session)

    async def connect(self):
        if self.wss_uri is None:
            self.wss_uri = await self.issue_new_wss_url()
        old_session: Optional[WebSocketClientProtocol] = None if self.current_session is None else self.current_session
        # NOTE: websockets does not support proxy settings
        self.current_session = await websockets.connect(
            uri=self.wss_uri,
            ping_interval=self.ping_interval,
        )
        session_id = await self.session_id()
        self.auto_reconnect_enabled = self.default_auto_reconnect_enabled
        self.logger.info(f"A new session ({session_id}) has been established")

        if self.current_session_monitor is not None:
            self.current_session_monitor.cancel()
        self.current_session_monitor = asyncio.ensure_future(self.monitor_current_session())

        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new monitor_current_session() executor has been recreated for {session_id}")

        if self.message_receiver is not None:
            self.message_receiver.cancel()
        self.message_receiver = asyncio.ensure_future(self.receive_messages())

        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new receive_messages() executor has been recreated for {session_id}")

        if old_session is not None:
            await old_session.close()
            old_session_id = self.build_session_id(old_session)
            self.logger.info(f"The old session ({old_session_id}) has been abandoned")

    async def disconnect(self):
        if self.current_session is not None:
            await self.current_session.close()

    async def send_message(self, message: str):
        session = self.current_session
        session_id = self.build_session_id(session)
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"Sending a message: {message}, session: {session_id}")
        try:
            await session.send(message)
        except WebSocketException as e:
            # We rarely get this exception while replacing the underlying WebSocket connections.
            # We can do one more try here as the self.current_session should be ready now.
            if self.logger.level <= logging.DEBUG:
                self.logger.debug(
                    f"Failed to send a message (error: {e}, message: {message}, session: {session_id})"
                    " as the underlying connection was replaced. Retrying the same request only one time..."
                )
            # Although acquiring self.connect_operation_lock also for the first method call is the safest way,
            # we avoid synchronizing a lot for better performance. That's why we are doing a retry here.
            try:
                if await self.is_connected():
                    await self.current_session.send(message)
                else:
                    self.logger.warning(f"The current session ({session_id}) is no longer active. Failed to send a message")
                    raise e
            finally:
                if self.connect_operation_lock.locked() is True:
                    self.connect_operation_lock.release()

    async def close(self):
        self.closed = True
        self.auto_reconnect_enabled = False
        await self.disconnect()
        self.message_processor.cancel()
        if self.current_session_monitor is not None:
            self.current_session_monitor.cancel()
        if self.message_receiver is not None:
            self.message_receiver.cancel()

    @classmethod
    def build_session_id(cls, session: WebSocketClientProtocol) -> str:
        if session is None:
            return ""
        return "s_" + str(hash(session))

Classes

class SocketModeClient (app_token: str, logger: Optional[logging.Logger] = None, web_client: Optional[AsyncWebClient] = None, auto_reconnect_enabled: bool = True, ping_interval: float = 10, trace_enabled: bool = False)

Socket Mode client

Args

app_token
App-level token
logger
Custom logger
web_client
Web API client
auto_reconnect_enabled
True if automatic reconnection is enabled (default: True)
ping_interval
interval for ping-pong with Slack servers (seconds)
trace_enabled
True if more verbose logs to see what's happening under the hood
Expand source code
class SocketModeClient(AsyncBaseSocketModeClient):
    logger: Logger
    web_client: AsyncWebClient
    app_token: str
    wss_uri: Optional[str]
    auto_reconnect_enabled: bool
    message_queue: Queue
    message_listeners: List[
        Union[
            AsyncWebSocketMessageListener,
            Callable[["AsyncBaseSocketModeClient", dict, Optional[str]], Awaitable[None]],
        ]
    ]
    socket_mode_request_listeners: List[
        Union[
            AsyncSocketModeRequestListener,
            Callable[["AsyncBaseSocketModeClient", SocketModeRequest], Awaitable[None]],
        ]
    ]

    message_receiver: Optional[Future]
    message_processor: Future

    ping_interval: float
    trace_enabled: bool

    current_session: Optional[WebSocketClientProtocol]
    current_session_monitor: Optional[Future]

    auto_reconnect_enabled: bool
    default_auto_reconnect_enabled: bool
    closed: bool
    connect_operation_lock: Lock

    def __init__(
        self,
        app_token: str,
        logger: Optional[Logger] = None,
        web_client: Optional[AsyncWebClient] = None,
        auto_reconnect_enabled: bool = True,
        ping_interval: float = 10,
        trace_enabled: bool = False,
    ):
        """Socket Mode client

        Args:
            app_token: App-level token
            logger: Custom logger
            web_client: Web API client
            auto_reconnect_enabled: True if automatic reconnection is enabled (default: True)
            ping_interval: interval for ping-pong with Slack servers (seconds)
            trace_enabled: True if more verbose logs to see what's happening under the hood
        """
        self.app_token = app_token
        self.logger = logger or logging.getLogger(__name__)
        self.web_client = web_client or AsyncWebClient()
        self.closed = False
        self.connect_operation_lock = Lock()
        self.default_auto_reconnect_enabled = auto_reconnect_enabled
        self.auto_reconnect_enabled = self.default_auto_reconnect_enabled
        self.ping_interval = ping_interval
        self.trace_enabled = trace_enabled
        self.wss_uri = None
        self.message_queue = Queue()
        self.message_listeners = []
        self.socket_mode_request_listeners = []
        self.current_session = None
        self.current_session_monitor = None

        self.message_receiver = None
        self.message_processor = asyncio.ensure_future(self.process_messages())

    async def monitor_current_session(self) -> None:
        # In the asyncio runtime, accessing a shared object (self.current_session here) from
        # multiple tasks can cause race conditions and errors.
        # To avoid such, we access only the session that is active when this loop starts.
        session: WebSocketClientProtocol = self.current_session
        session_id: str = await self.session_id()
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new monitor_current_session() execution loop for {session_id} started")
        try:
            while not self.closed:
                if session != self.current_session:
                    if self.logger.level <= logging.DEBUG:
                        self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
                    break
                await asyncio.sleep(self.ping_interval)
                try:
                    if self.auto_reconnect_enabled and (session is None or session.closed):
                        self.logger.info(f"The session ({session_id}) seems to be already closed. Reconnecting...")
                        await self.connect_to_new_endpoint()
                except Exception as e:
                    self.logger.error(
                        "Failed to check the current session or reconnect to the server "
                        f"(error: {type(e).__name__}, message: {e}, session: {session_id})"
                    )
        except asyncio.CancelledError:
            if self.logger.level <= logging.DEBUG:
                self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
            raise

    async def receive_messages(self) -> None:
        # In the asyncio runtime, accessing a shared object (self.current_session here) from
        # multiple tasks can cause race conditions and errors.
        # To avoid such, we access only the session that is active when this loop starts.
        session: WebSocketClientProtocol = self.current_session
        session_id: str = await self.session_id()
        consecutive_error_count = 0
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new receive_messages() execution loop with {session_id} started")
        try:
            while not self.closed:
                if session != self.current_session:
                    if self.logger.level <= logging.DEBUG:
                        self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
                    break
                try:
                    message = await session.recv()
                    if message is not None:
                        if isinstance(message, bytes):
                            message = message.decode("utf-8")
                        if self.logger.level <= logging.DEBUG:
                            self.logger.debug(f"Received message: {message}, session: {session_id}")
                        await self.enqueue_message(message)
                    consecutive_error_count = 0
                except Exception as e:
                    consecutive_error_count += 1
                    self.logger.error(
                        f"Failed to receive or enqueue a message: {type(e).__name__}, error: {e}, session: {session_id}"
                    )
                    if isinstance(e, websockets.ConnectionClosedError):
                        await asyncio.sleep(self.ping_interval)
                    else:
                        await asyncio.sleep(consecutive_error_count)
        except asyncio.CancelledError:
            if self.logger.level <= logging.DEBUG:
                self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
            raise

    async def is_connected(self) -> bool:
        return not self.closed and self.current_session is not None and not self.current_session.closed

    async def session_id(self) -> str:
        return self.build_session_id(self.current_session)

    async def connect(self):
        if self.wss_uri is None:
            self.wss_uri = await self.issue_new_wss_url()
        old_session: Optional[WebSocketClientProtocol] = None if self.current_session is None else self.current_session
        # NOTE: websockets does not support proxy settings
        self.current_session = await websockets.connect(
            uri=self.wss_uri,
            ping_interval=self.ping_interval,
        )
        session_id = await self.session_id()
        self.auto_reconnect_enabled = self.default_auto_reconnect_enabled
        self.logger.info(f"A new session ({session_id}) has been established")

        if self.current_session_monitor is not None:
            self.current_session_monitor.cancel()
        self.current_session_monitor = asyncio.ensure_future(self.monitor_current_session())

        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new monitor_current_session() executor has been recreated for {session_id}")

        if self.message_receiver is not None:
            self.message_receiver.cancel()
        self.message_receiver = asyncio.ensure_future(self.receive_messages())

        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"A new receive_messages() executor has been recreated for {session_id}")

        if old_session is not None:
            await old_session.close()
            old_session_id = self.build_session_id(old_session)
            self.logger.info(f"The old session ({old_session_id}) has been abandoned")

    async def disconnect(self):
        if self.current_session is not None:
            await self.current_session.close()

    async def send_message(self, message: str):
        session = self.current_session
        session_id = self.build_session_id(session)
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"Sending a message: {message}, session: {session_id}")
        try:
            await session.send(message)
        except WebSocketException as e:
            # We rarely get this exception while replacing the underlying WebSocket connections.
            # We can do one more try here as the self.current_session should be ready now.
            if self.logger.level <= logging.DEBUG:
                self.logger.debug(
                    f"Failed to send a message (error: {e}, message: {message}, session: {session_id})"
                    " as the underlying connection was replaced. Retrying the same request only one time..."
                )
            # Although acquiring self.connect_operation_lock also for the first method call is the safest way,
            # we avoid synchronizing a lot for better performance. That's why we are doing a retry here.
            try:
                if await self.is_connected():
                    await self.current_session.send(message)
                else:
                    self.logger.warning(f"The current session ({session_id}) is no longer active. Failed to send a message")
                    raise e
            finally:
                if self.connect_operation_lock.locked() is True:
                    self.connect_operation_lock.release()

    async def close(self):
        self.closed = True
        self.auto_reconnect_enabled = False
        await self.disconnect()
        self.message_processor.cancel()
        if self.current_session_monitor is not None:
            self.current_session_monitor.cancel()
        if self.message_receiver is not None:
            self.message_receiver.cancel()

    @classmethod
    def build_session_id(cls, session: WebSocketClientProtocol) -> str:
        if session is None:
            return ""
        return "s_" + str(hash(session))

Ancestors

Class variables

var app_token : str
var auto_reconnect_enabled : bool
var closed : bool
var connect_operation_lock : asyncio.locks.Lock
var current_session : Optional[websockets.legacy.client.WebSocketClientProtocol]
var current_session_monitor : Optional[_asyncio.Future]
var default_auto_reconnect_enabled : bool
var logger : logging.Logger
var message_listeners : List[Union[AsyncWebSocketMessageListener, Callable[[AsyncBaseSocketModeClient, dict, Optional[str]], Awaitable[None]]]]
var message_processor : _asyncio.Future
var message_queue : asyncio.queues.Queue
var message_receiver : Optional[_asyncio.Future]
var ping_interval : float
var socket_mode_request_listeners : List[Union[AsyncSocketModeRequestListener, Callable[[AsyncBaseSocketModeClientSocketModeRequest], Awaitable[None]]]]
var trace_enabled : bool
var web_clientAsyncWebClient
var wss_uri : Optional[str]

Static methods

def build_session_id(session: websockets.legacy.client.WebSocketClientProtocol) ‑> str
Expand source code
@classmethod
def build_session_id(cls, session: WebSocketClientProtocol) -> str:
    if session is None:
        return ""
    return "s_" + str(hash(session))

Methods

async def close(self)
Expand source code
async def close(self):
    self.closed = True
    self.auto_reconnect_enabled = False
    await self.disconnect()
    self.message_processor.cancel()
    if self.current_session_monitor is not None:
        self.current_session_monitor.cancel()
    if self.message_receiver is not None:
        self.message_receiver.cancel()
async def connect(self)
Expand source code
async def connect(self):
    if self.wss_uri is None:
        self.wss_uri = await self.issue_new_wss_url()
    old_session: Optional[WebSocketClientProtocol] = None if self.current_session is None else self.current_session
    # NOTE: websockets does not support proxy settings
    self.current_session = await websockets.connect(
        uri=self.wss_uri,
        ping_interval=self.ping_interval,
    )
    session_id = await self.session_id()
    self.auto_reconnect_enabled = self.default_auto_reconnect_enabled
    self.logger.info(f"A new session ({session_id}) has been established")

    if self.current_session_monitor is not None:
        self.current_session_monitor.cancel()
    self.current_session_monitor = asyncio.ensure_future(self.monitor_current_session())

    if self.logger.level <= logging.DEBUG:
        self.logger.debug(f"A new monitor_current_session() executor has been recreated for {session_id}")

    if self.message_receiver is not None:
        self.message_receiver.cancel()
    self.message_receiver = asyncio.ensure_future(self.receive_messages())

    if self.logger.level <= logging.DEBUG:
        self.logger.debug(f"A new receive_messages() executor has been recreated for {session_id}")

    if old_session is not None:
        await old_session.close()
        old_session_id = self.build_session_id(old_session)
        self.logger.info(f"The old session ({old_session_id}) has been abandoned")
async def disconnect(self)
Expand source code
async def disconnect(self):
    if self.current_session is not None:
        await self.current_session.close()
async def is_connected(self) ‑> bool
Expand source code
async def is_connected(self) -> bool:
    return not self.closed and self.current_session is not None and not self.current_session.closed
async def monitor_current_session(self) ‑> None
Expand source code
async def monitor_current_session(self) -> None:
    # In the asyncio runtime, accessing a shared object (self.current_session here) from
    # multiple tasks can cause race conditions and errors.
    # To avoid such, we access only the session that is active when this loop starts.
    session: WebSocketClientProtocol = self.current_session
    session_id: str = await self.session_id()
    if self.logger.level <= logging.DEBUG:
        self.logger.debug(f"A new monitor_current_session() execution loop for {session_id} started")
    try:
        while not self.closed:
            if session != self.current_session:
                if self.logger.level <= logging.DEBUG:
                    self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
                break
            await asyncio.sleep(self.ping_interval)
            try:
                if self.auto_reconnect_enabled and (session is None or session.closed):
                    self.logger.info(f"The session ({session_id}) seems to be already closed. Reconnecting...")
                    await self.connect_to_new_endpoint()
            except Exception as e:
                self.logger.error(
                    "Failed to check the current session or reconnect to the server "
                    f"(error: {type(e).__name__}, message: {e}, session: {session_id})"
                )
    except asyncio.CancelledError:
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"The monitor_current_session task for {session_id} is now cancelled")
        raise
async def receive_messages(self) ‑> None
Expand source code
async def receive_messages(self) -> None:
    # In the asyncio runtime, accessing a shared object (self.current_session here) from
    # multiple tasks can cause race conditions and errors.
    # To avoid such, we access only the session that is active when this loop starts.
    session: WebSocketClientProtocol = self.current_session
    session_id: str = await self.session_id()
    consecutive_error_count = 0
    if self.logger.level <= logging.DEBUG:
        self.logger.debug(f"A new receive_messages() execution loop with {session_id} started")
    try:
        while not self.closed:
            if session != self.current_session:
                if self.logger.level <= logging.DEBUG:
                    self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
                break
            try:
                message = await session.recv()
                if message is not None:
                    if isinstance(message, bytes):
                        message = message.decode("utf-8")
                    if self.logger.level <= logging.DEBUG:
                        self.logger.debug(f"Received message: {message}, session: {session_id}")
                    await self.enqueue_message(message)
                consecutive_error_count = 0
            except Exception as e:
                consecutive_error_count += 1
                self.logger.error(
                    f"Failed to receive or enqueue a message: {type(e).__name__}, error: {e}, session: {session_id}"
                )
                if isinstance(e, websockets.ConnectionClosedError):
                    await asyncio.sleep(self.ping_interval)
                else:
                    await asyncio.sleep(consecutive_error_count)
    except asyncio.CancelledError:
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(f"The running receive_messages task for {session_id} is now cancelled")
        raise
async def send_message(self, message: str)
Expand source code
async def send_message(self, message: str):
    session = self.current_session
    session_id = self.build_session_id(session)
    if self.logger.level <= logging.DEBUG:
        self.logger.debug(f"Sending a message: {message}, session: {session_id}")
    try:
        await session.send(message)
    except WebSocketException as e:
        # We rarely get this exception while replacing the underlying WebSocket connections.
        # We can do one more try here as the self.current_session should be ready now.
        if self.logger.level <= logging.DEBUG:
            self.logger.debug(
                f"Failed to send a message (error: {e}, message: {message}, session: {session_id})"
                " as the underlying connection was replaced. Retrying the same request only one time..."
            )
        # Although acquiring self.connect_operation_lock also for the first method call is the safest way,
        # we avoid synchronizing a lot for better performance. That's why we are doing a retry here.
        try:
            if await self.is_connected():
                await self.current_session.send(message)
            else:
                self.logger.warning(f"The current session ({session_id}) is no longer active. Failed to send a message")
                raise e
        finally:
            if self.connect_operation_lock.locked() is True:
                self.connect_operation_lock.release()
async def session_id(self) ‑> str
Expand source code
async def session_id(self) -> str:
    return self.build_session_id(self.current_session)